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Supernova wing zero
Supernova wing zero






supernova wing zero

  • Green exo arrows are no longer fired if there are more than five tornadoes summoned and no longer deal 77% base damage.
  • All exo arrows are now evenly randomized.
  • 1.4.5.002: Fixed an oversight where blue exo arrows weren't summoned on both sides.
  • Now uses 1 Miracle Matter in its recipe instead of 4 Auric Bars.
  • supernova wing zero

    All arrows that are not converted now have a 125% damage modifier.

    supernova wing zero

    Tornado projectiles now grant ID-static immunity frames instead of local immunity frames.Teal arrows can now only be fired twice before all other arrow types are fired at least once.Teal arrows now grant 10 ID-static immunity frames instead of 1 local immunity frame.Tornadoes now grant enemies 10 local immunity frames instead of 9.Moved Planetary Annihilation to the top of the recipe.Now inflicts Frostburn for 2.5 seconds instead of 2, and On Fire! for 3 seconds instead of 2.No longer inflicts Brimstone Flames, Plague, Cursed Inferno, or Ichor.Can no longer receive the Ephemeral enchantment.If the arrow reaches its maximum damage, lightning bolts will also additionally spawn on hit, dealing 162% base damage.The player can now stop attacking for up to five seconds to increase damage of the crystal arrows up to 450% base damage.All arrows are now converted and have a singular homing function, instead of exclusively converting Wooden Arrows into arrows of different functions depending on color.Now fires a burst of nine crystal arrows in different angles from its tip, instead of parallel rows of five laser arrows in two-round bursts.Buffed damage from 198 to 350 but nerfed use time from 30 to 42.








    Supernova wing zero